From the studio.

Development logs, announcements, and behind-the-scenes notes from the Cenoir team.

24 May 2026

Website Redesign Live

The Cenoir Studios website has been rebuilt with separate sections for projects, news, and careers. The projects page now features a concept art gallery showcasing environment art from NoSaints: New Dawn.

Studio
15 May 2026

NoSaints: Combat System Progress

The combat feature module is taking shape — states for melee, ranged, and ability-based actions are now running through the priority-based state machine. KINEMATION procedural animation is driving weapon sway and recoil.

Development
02 Apr 2026

Movement System Overhaul

The character movement feature has been refactored into a clean MVP + State Machine architecture. Idle, Move, Sprint, Jump, Crouch, and Slide states are now ScriptableObject-based and fully priority-driven.

Development
10 Feb 2026

Environment Concept Art Reveal

Seven new concept art pieces for NoSaints: New Dawn are now public — featuring the game's signature amber-lit cityscapes, industrial architecture, and the interior of the Blue Whale bar. Art by Andrey Ivasenko.

Art
01 Jan 2026

Cenoir Studios Founded

The official founding of Cenoir Studios. A small team, a big vision, and the beginning of NoSaints — our debut project.

Studio