From the studio.
Development logs, announcements, and behind-the-scenes notes from the Cenoir team.
Website Redesign Live
The Cenoir Studios website has been rebuilt with separate sections for projects, news, and careers. The projects page now features a concept art gallery showcasing environment art from NoSaints: New Dawn.
NoSaints: Combat System Progress
The combat feature module is taking shape — states for melee, ranged, and ability-based actions are now running through the priority-based state machine. KINEMATION procedural animation is driving weapon sway and recoil.
Movement System Overhaul
The character movement feature has been refactored into a clean MVP + State Machine architecture. Idle, Move, Sprint, Jump, Crouch, and Slide states are now ScriptableObject-based and fully priority-driven.
Environment Concept Art Reveal
Seven new concept art pieces for NoSaints: New Dawn are now public — featuring the game's signature amber-lit cityscapes, industrial architecture, and the interior of the Blue Whale bar. Art by Andrey Ivasenko.
Cenoir Studios Founded
The official founding of Cenoir Studios. A small team, a big vision, and the beginning of NoSaints — our debut project.